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Console Wars · 1985–93

The era of growing up: the hardware got stronger, but design decided the outcome. The cartridge turned out to be active hardware (mappers, bank switching, even coprocessors), mechanics settled into genres, and the controller laid out the signal path from finger to CPU. The NES is four times weaker than the Genesis — and the games are better. Why? Here.

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1985–93

Hardware, design, input

Three axes of the era: how the cartridge lifted the memory ceiling, how mechanics became genres, and how the controller carried the signal to the processor. It closes with Mode 7 — pseudo-3D from a per-scanline affine transform (+ an interactive lab).