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AI / ML in games

From pathfinding and tree search to LLM NPCs. The thread running through it: classical AI is for control, modern AI is for content, and maturity is knowing when ML is NOT the answer. Nine topics below, four with interactive labs (🏠).

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1

Classical control and search

60 FPS, determinism, debuggability. What actually drives NPCs in shipped games, plus tree search for games you can compute your way through.
2

Procedural generation

Content from rules. The core principle: generation needs constraints.
3

The modern frontier

Generative AI: dialogue, worlds. Expensive, slow, powerful — and moving fast.
4

When ML is not the answer · synthesis

The most valuable judgement call: where learning earns its keep and where the classical approach wins. A map of the module's connections.